﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace space_scavenger
{
    public abstract class Screen
    {

        private ScreenManager screenManager;
        public ScreenManager Manager
        {
            get { return screenManager; }
            internal set { this.screenManager = value; }
        }

        public virtual void Init(){}
        public virtual void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
        }

        public virtual void Update(GameTime gameTime)
        {
        }

        public virtual void Destroy()
        {

        }
    }
}
